Dave, Windward's founder and CEO, is passionate about building superb software teams from scratch and dramatically improving the productivity of existing software teams. He's really proud that he once created a game so compelling (Enemy Nations) that a now-professional World of Warcraft player lost his job for playing it incessantly on company time. You can read more from Dave on his personal blog, and at Huffington Post.
I was recently asked to describe my vision for Windward, in my own words. My vision is to create a company that can punch well above it’s height. One that can create compelling products that are a revolutionary improvement. And all that comes down to the people and systems we put in place at work. […] …read more
In the early days of our company we had a strong culture. We were driven and focused, and by definition that meant a strong culture. Most of that culture helped us succeed. Some was of no impact. (And there were a couple of things that were counterproductive.) But then we did something very unusual. We […] …read more
Where is the reporting and docgen industry headed? The same place all other software is headed: SaaS. Why We’re All Moving to SaaS SaaS tends to be a better solution at lower cost. (The why behind that could fill several pages, but that combination of better for less makes it very compelling.) So it has […] …read more
We are getting a lot more focused here on our objectives. At the company, department, and individual level. Key to this is putting thought into everyone’s objectives and then tracking them. We are using a program named 7 Geese (love it, and not being paid to say this) to do all this. The following is […] …read more
Ben Horowitz wrote an excellent blog post about being a wartime CEO. There are a few places I disagree with him (listed below). However, the reason I’m writing this is because his post is targeted at the CEO who needs to be a wartime CEO or their company will die. Damn good reason to be […] …read more