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Posted on 04/02/2014

Updated on 7/30/2014 Many of us rely on superstition to keep a lucky streak alive or to maintain a tradition that has always yielded a successful path. Here at Windward we are bucking this trend and trading up for a method that we feel gives a more predictable outcome. Our philosophy: “It is better to […] …read more

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Posted on 03/26/2014

We used to use Object == Object in our Java Engine code. But recently one of our customers hit a problem, and finding the error was very difficult. We changed the Engine code so this won’t happen again. More importantly, knowing why it happened might save you boatloads of time in your own Java applications. […] …read more

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Posted on 03/24/2014

“You must learn the ways of the wiki, if you’re to come with me to docgen.” – Obi Wan KeLogan In the beginning, a wiki is a wonderful, beautiful, amazing thing. It’s the ideal collaboration: all participants coming together to form a comprehensive and valuable base of community knowledge. A good wiki can unite a […] …read more

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Posted on 03/21/2014

  It’s been 18 years. Boy, what a ride! We started as a game company and Enemy Nations is still one of my proudest achievements. The work involved in getting play that’s enticing, a balance that keeps the user on the edge of frustration, and an implementation that is smooth and beautiful is incredibly difficult. […] …read more

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Posted on 03/06/2014

How to handle time is one of those tricky issues where it is all too easy to get it wrong. So let’s dive in. (Note: We learned these lessons when implementing the scheduling system in Arrow.) Why UTC Sometimes Fails First off, using UTC (also known as Greenwich Mean Time) is many times not the […] …read more

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