Dave, Windward’s founder and CEO, is passionate about building superb software teams from scratch and dramatically improving the productivity of existing software teams. He’s really proud that he once created a game so compelling (Enemy Nations) that a now-professional World of Warcraft player lost his job for playing it incessantly on company time.
You can read more from Dave on his personal blog, and at Huffington Post.
With Version 13 released this week, it’s time for another roadmap post. This is what we have coming in the near future. Windward Version 13.1 First up will be 13.1, which should be at the release candidate stage by the end of this month. This adds a really nice feature to merging the data with […] …read more
We used to use Object == Object in our Java Engine code. But recently one of our customers hit a problem, and finding the error was very difficult. We changed the Engine code so this won’t happen again. More importantly, knowing why it happened might save you boatloads of time in your own Java applications. […] …read more
It’s been 18 years. Boy, what a ride! We started as a game company and Enemy Nations is still one of my proudest achievements. The work involved in getting play that’s enticing, a balance that keeps the user on the edge of frustration, and an implementation that is smooth and beautiful is incredibly difficult. […] …read more
How to handle time is one of those tricky issues where it is all too easy to get it wrong. So let’s dive in. (Note: We learned these lessons when implementing the scheduling system in Arrow.) Why UTC Sometimes Fails First off, using UTC (also known as Greenwich Mean Time) is many times not the […] …read more